AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Have a nice death floors9/23/2023 Many of these I found to be far more useful than others, such as curses that allow you to infuse your weapons with debuffs or ones that offer a limited form of regeneration. Occasionally, HR manager O'Shah will pop up and offer you a curse from a choice of three. I love this spell and no more powerful option will stop me taking it. Special mention to the spell that literally just chucks an anvil at your opponent as if you’re playing a vastly more effective Wile E. Some of my favorites include most of the heftier weapons with a bit of wind-up, like the Jabelin or the Slaygore (and I equally appreciate this game’s penchant for puns) as well as the game’s bows or the spells with a longer range. I can count on one hand (with fingers to spare) the combat options that I found outright unsatisfying (like the Boomerang Hex, which I found a bit too mediocre to get any real use out of) - and even then nothing's particularly unusable. Even though many options, especially in regard to spells, are far too niche to justify not replacing with better choices when they come up, I always found it tough to replace a weapon because they're all pretty to look at and almost all incredibly fun to use. The weapons and spells that assist you are greatly varied and always fun. All these little things make Have a Nice Death's core gameplay a real treat I recall situations where I’d have to fight weaker enemies on higher levels of an arena, hacking into vile plumes of inky waste that threatened to blast me with homing explosions if I didn’t stun them - all whilst a miasmatic mass of floating pollution waited to strike on the floor below, readying itself to blast a column of inky pestilence if I ever got within its range. Luckily, you have your dash - allowing you to burst forward whilst invulnerable to dodge attacks, albeit with a slight cooldown between uses. Some enemies will test your hubris, however, and those that aren't as easy to stun are often the same ones that'll give you some real trouble with their attacks. Once you get into a flow, your combat capabilities make you feel truly unstoppable. Slashing your scythe around midair lets you suspend yourself above the ground, with an even longer duration allowed if you're actively beating enemies to a pulp. Unleashing a flurry of blows on most foes will stun-lock them - allowing you to combo cannon fodder into next week. The game is pretty generous with weapon cooldowns and mana regeneration, meaning you can really go ham with your whole arsenal. You begin armed with your scythe and can pick up other weapons or spells (the only difference between the two being that spells use your mana). That aforementioned slashing and dashing is really what makes the game work so well. With typical roguelike randomization of enemy placement and floor layout between runs, Have A Nice Death's fairly simple core gameplay that relies on dashing and slashing your way through these floors (with the occasional arena that forces you to fight to progress whereas elsewhere you can dash past the competition) is welcome considering the sheer depth at play - with dozens of weapons, spells and curses to help you get your psychopomp corporation back on track. Each department you visit has a number of floors named after the loot found within them (such as a Soulary floor having a great deal of currency at its end or a Mana floor having drops that boost your max mana) Every time you finish a floor and reach the elevator you get the choice out of a couple of rooms to choose from before arriving at the boss of the department, such as the habitually slacking security gargoyle Brad or the waste-spewing Gordon Grimes. Playing as Death (straight up), you make your way through the departments of your company, Death Incorporated, with the goal of getting the rebelling minions you created to lessen paperwork back to work through extreme violence. Of course there's way more to a game than that though, and I'm happy to report that Have a Nice Death's gorgeously macabre look is matched by a fast-paced, crunchy experience that absolutely kills in every way you'd expect a great roguelike to. A title with a unique art direction that speaks to me will often have me approaching it more readily than a game with better metrics on every other front. Style is one of the main things that attracts me to a game.
0 Comments
Read More
Leave a Reply. |